Filip Šotola

Environment Artist / CG Generalist

Creating realistic scenes using my experience and whatever means necessary.

About Me

Filip Šotola

CGI and environment art my core passions. I enjoy the blend of artistic and technical challenge that comes with each project. With a degree in VFX from Tomáš Baťa University and a portfolio of personal and commercial work, I can offer my skills to projects that need creative vision and technical precision. I am also proficient at compositing CG renders, as that goes hand in hand with lighting & color grading. To support this, I have also spent time understanding the vast subject of color management.

Skills

Environment art

Designing, modeling, and texturing detailed 3D assets and large-scale realistic environments.

CG generalist

Proficient in Blender, Houdini, Substance Painter, Nuke, After Effects & Fusion. Worked with Gaea, Unreal Engine & Unity.

VFX supervision

Experience with preproduction, on-set supervising and postproduction of small projects.

Color management

Developing and implementing a usable pipeline utilizing OCIO / ACES for consistent image across software.

Color Pipeline Guide

Explore my technical guide on setting up a color-managed pipeline for VFX work, focusing on RAW video formats, ACES 1.3, and interoperability between DaVinci Resolve, Blender, and Nuke.

Read Pipeline Guide (CZ)

Contact

Feel free to reach out for collaborations, freelance work, or technical inquiries.

Phone +420 736 111 796